Global Gaming Market News

Mobile gaming to hold 43% of Global Gaming Market valued at USD 107.48 billion in 2017

July, 2019 | Publisher: Profshare Market Research

Mobile gaming to hold 43% of Global Gaming Market valued at USD 107.48 billion in 2017.

 

Global gaming market is stood at USD 107.48 billion in 2017 and expected to reach USD 196 billion by 2025 at CAGR of 7.8%.Rise in demand for online gaming has led developers to develop better gaming experienced by designing high-end graphic interface game for gamers. Mobile gaming is the most lucrative segment, with smartphone and tablet gaming growing 21% year over year to $47.3 billion, claiming 43% of the market share.Gaming console like XBOX and PS with advance AV products connected to it and faster internet speed are more add on in rise of online gaming market.

 

Asia-Pacific is the biggest market for Global gaming industry due to large population base. China alone has generated 23.6% or USD 25.36 billion of revenue in 2017.Mobile gaming is major force driving tremendous growth in Online gaming market in China. Tencent and NetEase are two leading online gaming companies leading the way with combined revenue of USD 8.5 billion in 2016-17.Japan,South Korea,India , Malaysia are fast growing player in Asian Gaming Market.

 

US in the second largest market for Gaming industry besides China.In USA current Gaming market stood at USD 23.8 billion in 2017 with growth of 4.2 % annually.US gaming market growth is driven by presence of higher share of spenders with high average spend per paying gamer. Apart from US South amreican countries are also showing significant growth in recent years.

 

Global gaming market

Mobile gaming generating USD 46.2 billion or 43% of global game revenue. In mobile gaming Smartphone gaming contributed USD 36.2 billion with tablet gaming share is USD 10 billion. Growth in tablet gaming industry is driven by increasing number of tablet user with 282 million active tablet users globally. Gaming console has been improved tremendously to deliver best gaming interface to gamer. Microsoft and Sony generated more than $13.5 billion in combined revenues from first-party games, third-party game fees, and subscription revenues.

 

Segmentation by type online gaming market

• Digital console
• Massively multiplayer online (MMO)
• Casual

 

Geographical segmentation of the online gaming market

• APAC
• North America
• Europe
• ROW

 

Key vendors in this market are –

• Microsoft
• Sony
• Giant Interactive
• GungHo Online
• NCSOFT
• Riot Games
• Smilegate